Dr. Ruce Brenkenhoff

Character Summary

UPP:  
9799D9
HomeWorld:
Shytek-Oberon / Oasis (Zarushagar 2826)
Third Imperium, Domain of Ilelish
(A867887-C)
StarPort=A, Size=Medium, Atmos=Standard, Hydro=Wet
Population=High, Law=Moderate, Tech=High Stellar
Age:
42
Terms:
6
Career:
Doctor
Rank:
None
Skills:
Medical-7, Sensor Ops-3, Electronics-2, Bribery-1, Gambling-1, Genetics-1, Mechanical-1, Computer-0, Grav Vehicle-0, Laser Weapons-0
Cash:
160000 Cr
Pension:
12000 Cr/Year
Skills/Experience:
16 / 21
Benefits:
Middle Passage, Instrument

Detailed history


Rolled UPP = 9689C9
homeworld skill: Computer-0
homeworld skill: Grav Vehicle-0
Failed to enlist in Doctor (rolled 7, needed 8)
Successfully enlisted in Doctor (rolled 8, needed 8)
career skill: Medical-1
career skill: Laser Weapons-0

TERM 1
Survival Roll = 7 (2 required); You survived the term without mishap (2 skills)
Special Duty Roll = 11 (6 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 6 (4 required); You have the option of serving another term.
4 skills to add:
Sensor Ops-1
Medical-2
Bribery-1
+1 Dexterity

TERM 2
Survival Roll = 4 (2 required); You survived the term without mishap (2 skills)
Special Duty Roll = 9 (6 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 5 (4 required); You have the option of serving another term.
3 skills to add:
Electronics-1
Medical-3
+1 Dexterity

TERM 3
Survival Roll = 6 (2 required); You survived the term without mishap (2 skills)
Special Duty Roll = 8 (6 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 8 (4 required); You have the option of serving another term.
3 skills to add:
+1 Endurance
Genetics-1
Mechanical-1

TERM 4
Survival Roll = 2 (2 required); You survived the term without mishap (2 skills)
Special Duty Roll = 6 (6 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 6 (4 required); You have the option of serving another term.
3 skills to add:
Medical-4
Gambling-1
Electronics-2
Strength Aging Roll = 12 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 2 (7+ needed) - your dexterity has reduced from 8 to 7
Endurance Aging Roll = 8 (8+ needed) - you avoid the effects of aging

TERM 5
Survival Roll = 6 (2 required); You survived the term without mishap (2 skills)
Special Duty Roll = 8 (6 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 2 (4 required); Your services are no longer required.
3 skills to add:
Medical-5
+1 Dexterity
Sensor Ops-2
Strength Aging Roll = 8 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 7 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 8 (8+ needed) - you avoid the effects of aging

TERM 6
Survival Roll = 7 (2 required); You survived the term without mishap (2 skills)
Special Duty Roll = 10 (6 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 10 (4 required); You have the option of serving another term.
4 skills to add:
+1 Strength
Medical-6
Sensor Ops-3
Medical-7
Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 10 to 9
Dexteriry Aging Roll = 5 (7+ needed) - your dexterity has reduced from 8 to 7
Endurance Aging Roll = 9 (8+ needed) - you avoid the effects of aging

MUSTERING OUT (6 rolls)
cash roll of 2 - 20000 Cr.
benefits roll of 3 - +1 Edu
+1 Education
cash roll of 7 - 100000 Cr.
benefits roll of 6 - Middle Passage
benefits roll of 5 - Instrument
cash roll of 5 - 40000 Cr.

Character Complete