Cory Rho

Character Summary

UPP:  
5A8B97
HomeWorld:  
StarPort=A, Size=Large, Atmos=Exotic, Hydro=Wet
Population=Med, Law=Moderate, Tech=High Stellar
Age:
38
Terms:
5
Career:
Sailor
Rank:
Captain (Rank 5)
Skills:
Forward Observer-3, High-Energy Weapons-3, Communications-2, Demolitions-1, Electronics-1, Grav Vehicle-1, Gravitics-1, Jet-propelled Aircraft-1, Laser Weapons-1, Navigation-1, Small Watercraft-1, Streetwise-1, Tracked Vehicle-1, Computer-0, Medical-0
Cash:
30000 Cr
Pension:
10000 Cr/Year
Skills/Experience:
18 / 18
Benefits:
High Passage, Laser Rifle

Detailed history


Rolled UPP = 7B9A85
homeworld skill: Computer-0
homeworld skill: Grav Vehicle-0
Drafted into Sailor
career skill: Small Watercraft-1
career skill: Laser Weapons-0

TERM 1
Survival Roll = 7 (3 required); You survived the term without mishap (2 skills)
Commission Roll = 10 (4 required); You received a Commission to become a Ensign (2 bonus skills)
Promotion Roll = 4 (5 required); You were not Promoted.
Special Duty Roll = 10 (6 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 10 (6 required); You have the option of serving another term.
6 skills to add:
High-Energy Weapons-1
Laser Weapons-1
Forward Observer-1
Communications-1
High-Energy Weapons-2
Streetwise-1

TERM 2
Survival Roll = 7 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 6 (5 required); You received a Promotion to Lieutenant (1 bonus skill)
Special Duty Roll = 2 (6 required); You were not given Special Duties.
Reenlistment Roll = 6 (6 required); You have the option of serving another term.
2 skills to add:
Gravitics-1
Demolitions-1

TERM 3
Survival Roll = 4 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 8 (5 required); You received a Promotion to Lt. Commander (1 bonus skill)
Special Duty Roll = 11 (6 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 7 (6 required); You have the option of serving another term.
4 skills to add:
Electronics-1
Forward Observer-2
Medical-1
Navigation-1

TERM 4
Survival Roll = 10 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 9 (5 required); You were Promoted to Commander (2 bonus skills)
Special Duty Roll = 7 (6 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 7 (6 required); You have the option of serving another term.
4 skills to add:
Jet-propelled Aircraft-1
Communications-2
High-Energy Weapons-3
Forward Observer-3
Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 7 to 6
Dexteriry Aging Roll = 11 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 2 (8+ needed) - your endurance has reduced from 9 to 8

TERM 5
Survival Roll = 7 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 7 (5 required); You received a Promotion to Captain (1 bonus skill)
Special Duty Roll = 4 (6 required); You were not given Special Duties.
Reenlistment Roll = 2 (6 required); Your services are no longer required.
2 skills to add:
Grav Vehicle-1
Tracked Vehicle-1
Skill reduced due to Experience limit: Medical-0
Strength Aging Roll = 2 (8+ needed) - your strength has reduced from 6 to 5
Dexteriry Aging Roll = 6 (7+ needed) - your dexterity has reduced from 11 to 10
Endurance Aging Roll = 9 (8+ needed) - you avoid the effects of aging

MUSTERING OUT (8 rolls)
cash roll of 3 - 10000 Cr.
benefits roll of 5 - +1 Soc
+1 Social
benefits roll of 2 - +1 Int
+1 Intelligence
benefits roll of 5 - +1 Soc
+1 Social
benefits roll of 3 - +1 Edu
+1 Education
cash roll of 6 - 20000 Cr.
benefits roll of 6 - High Passage
benefits roll of 4 - Weapon
chose Laser Rifle

Character Complete